Author: Dmitry R. Last updated at 2025-04-21

Overview of Software Architecture Patterns

Choosing the right software architecture pattern is a foundational decision in designing any software system. It impacts maintainability, scalability, development speed, and operational resilience. Below is an overview of commonly used architectural patterns and their characteristics.

Foundational Patterns

1. Layered Architecture (n-tier)

This classic pattern organizes software into layers, such as presentation, business logic, and data access. It promotes separation of concerns and is typically used in enterprise and monolithic systems.

2. Client-Server

The client sends requests to the server, which processes them and returns responses. This model is the bedrock of most web-based systems.

3. Microkernel (Plugin Architecture)

Useful for applications that require extensibility. The core system provides minimal functionality, while additional capabilities are plugged in as modules.

Distributed & Scalable Patterns

4. Microservices

Decomposes a system into independent services, each responsible for a specific business capability. Ideal for large, agile teams and cloud-native applications.

5. Service-Oriented Architecture (SOA)

Similar to microservices but often relies on a central message bus. Common in enterprise environments where integration of disparate systems is needed.

6. Event-Driven Architecture

Uses events to trigger and communicate between services. Supports decoupled components and asynchronous processing.

7. Serverless / Function-as-a-Service

Code is broken into stateless functions that are executed in response to events, with automatic scaling and billing per execution.

8. Peer-to-Peer (P2P)

Each node is both a client and a server. This pattern is common in decentralized applications like blockchain and file sharing systems.

Domain-Focused Patterns

9. Hexagonal Architecture (Ports & Adapters)

Emphasizes isolating the application core from external concerns like UI or databases via ports and adapters.

10. Onion Architecture

Similar to hexagonal, but visualized as concentric layers around the domain model. Ensures dependencies point inwards toward the core.

11. Domain-Driven Design (DDD)

Structures software based on business domains. It introduces concepts like Bounded Contexts and Aggregates to tame complexity in large systems.

Deployment & System Patterns

12. Monolithic

All components are part of a single deployable unit. Easier to build and deploy initially but harder to scale and evolve.

13. Containerized / Service Mesh

Microservices deployed in containers with a mesh layer to handle routing, monitoring, and security transparently.

14. Shared-Nothing Architecture

Components do not share memory or storage, making it suitable for horizontally scalable systems.

Specialized Patterns

15. CQRS (Command Query Responsibility Segregation)

Separates read and write operations to optimize performance, scalability, and security.

16. Event Sourcing

State is stored as a sequence of events, allowing for powerful audit and debugging capabilities.

17. Pipeline / Filter

Processes data through a chain of filters. Common in compilers, stream processing, and ETL systems.

18. Blackboard

Multiple subsystems contribute to solving a problem by updating a shared “blackboard” space. Often used in AI and complex rule-based systems.

19. Broker

A broker component mediates between clients and services, enabling asynchronous communication. Found in messaging systems and middleware.

Comparison Matrix

Pattern Scalability Modularity Complexity Suitable For Deployment Style
Layered Architecture Low Medium Low Monolithic apps Single unit
Client-Server Medium Low Low Web apps 2-tier
Microkernel Medium High Medium Extensible systems (e.g. IDEs) Modular plugins
Microservices High High High Large, distributed systems Multiple services
SOA High High High Enterprise systems Service bus
Event-Driven High High High Real-time, async systems Asynchronous events
Serverless High High Medium Cloud-native apps Cloud functions
Peer-to-Peer (P2P) High Medium High Decentralized systems Distributed nodes
Hexagonal Medium High Medium Maintainable systems Flexible
Onion Medium High Medium Domain-centric apps Flexible
Domain-Driven Design Medium High High Domain-heavy systems Bounded contexts
Monolithic Low Low Low Simple or legacy apps Single unit
Service Mesh High High High Microservices with operational concerns Containerized
Shared-Nothing High Medium Medium Scalable systems Independent nodes
CQRS High High High High read/write scale systems Separated read/write
Event Sourcing High High High Auditable systems Event stream
Pipeline / Filter Medium High Medium Processing chains Sequential steps
Blackboard Medium Medium High AI systems Shared data space
Broker High Medium High Middleware, distributed apps Message broker

Conclusion

Software architecture patterns are not one-size-fits-all. They come with trade-offs in complexity, scalability, and development overhead. Selecting the right one depends on your product’s current size, team skill level, and long-term maintainability goals.

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